Field guide / v0
Read the rules
before the first move.
These notes explain what is live today, how the platform fits together, and the creator API that game rules run against.
- Getting started Create, playtest, publish, discover, host, invite, and play Digipology games in the browser.
- Playing Digipology Quick Play, public and private rooms, guest access, invitations, and reconnect behavior.
- Creator guide Build, script, playtest, and publish a Digipology game from the desktop browser editor.
- AI features How prompt-based game drafts, editor-assisted changes, cover options, server configuration, and usage limits work.
- Architecture A human-readable tour of Digipology's live play platform, deterministic kernel, browser renderer, creator scripting, and multiplayer rooms.
- Lua API v1 reference The stable deterministic Lua scripting contract for Digipology tabletop rules, semantic objects, prompts, timers, and callbacks.
- Canonical action registry v1 The canonical v1 action vocabulary, payloads, prediction guidance, and derived events for deterministic Digipology games.
- Release bundle format v1 The JSON upload contract, immutable integrity chain, validation checks, and lifecycle for Digipology community game releases.
- Add a lightweight main-scene mesh highlight facility Upstream issue draft for Babylon-Lite mesh highlighting without material mutation.
- Add a touch-gesture opt-out to attachControl Upstream issue draft for disabling Babylon-Lite camera touch gestures.
- Add billboard support for child label meshes Upstream issue draft for camera-facing Babylon-Lite child meshes.
- Babylon-Lite upstream candidates Paste-ready Babylon-Lite issue drafts and their owner-managed filing status.
- Support plane-constrained pointer dragging for main-scene meshes Upstream issue draft for Babylon-Lite main-scene pointer dragging.