Field guide / v0

Read the rules
before the first move.

These notes explain what is live today, how the platform fits together, and the creator API that game rules run against.

  1. Getting started Create, playtest, publish, discover, host, invite, and play Digipology games in the browser.
  2. Playing Digipology Quick Play, public and private rooms, guest access, invitations, and reconnect behavior.
  3. Creator guide Build, script, playtest, and publish a Digipology game from the desktop browser editor.
  4. AI features How prompt-based game drafts, editor-assisted changes, cover options, server configuration, and usage limits work.
  5. Architecture A human-readable tour of Digipology's live play platform, deterministic kernel, browser renderer, creator scripting, and multiplayer rooms.
  6. Lua API v1 reference The stable deterministic Lua scripting contract for Digipology tabletop rules, semantic objects, prompts, timers, and callbacks.
  7. Canonical action registry v1 The canonical v1 action vocabulary, payloads, prediction guidance, and derived events for deterministic Digipology games.
  8. Release bundle format v1 The JSON upload contract, immutable integrity chain, validation checks, and lifecycle for Digipology community game releases.
  9. Add a lightweight main-scene mesh highlight facility Upstream issue draft for Babylon-Lite mesh highlighting without material mutation.
  10. Add a touch-gesture opt-out to attachControl Upstream issue draft for disabling Babylon-Lite camera touch gestures.
  11. Add billboard support for child label meshes Upstream issue draft for camera-facing Babylon-Lite child meshes.
  12. Babylon-Lite upstream candidates Paste-ready Babylon-Lite issue drafts and their owner-managed filing status.
  13. Support plane-constrained pointer dragging for main-scene meshes Upstream issue draft for Babylon-Lite main-scene pointer dragging.